This event logs player objects when they leave the room, capturing their username and user ID, along with their position.
Enabling The Event
const { Highrise, Events } = require("highrise.sdk"); // Create a new instance of the Highrise class. const bot = new Highrise({ Events: [ Events.Leaves, // Listen for player leave. ] });
⚙️ Use cases
bot.on('playerLeave', (user) => { console.log(`[PLAYER LEFT]: ${user.username}:${user.id}`) // Send a goodbye message to the user. bot.message.send(`Goodbye, ${user.username}!`); });
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