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Get Cached Players


Managing Player Cache:

The bot.room.cache provides methods for managing the player cache in the room. This cache utilizes the bot's memory and enhances performance by reducing API requests. Alternatively, you can use:
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Get Players In Room

Enabling Cache:

To enable the player cache, update the bot instance to include the events "Joins", "Leaves", and "Movements", and set Cache to true.
const bot = new Highrise({ Events: [ Events.Joins, // Listen for player joins. Events.Leaves, // Listen for player leaves. Events.Movements // Listen for player movements. ], Cache: true // Enable player cache. });

Methods:

Retrieving Players:

Retrieves the list of players currently in the room.
// Assuming you have defined the Highrise instance as "bot". bot.on("chatCreate", async (user, message) => { if (message === "players") { const players = await bot.room.cache.get(); const playerList = players.map(player => player[0].username).join(", "); console.log("Players in the room: " + playerList); } });

Retrieving User ID:

Retrieves the username of a player using their user ID.
// Assuming you have defined the Highrise instance as "bot". bot.on("chatCreate", async (user, message) => { if (message === "id") { const playerId = await bot.room.cache.username(user.username); console.log(`The user's ID is: ${playerId}`); } });

Retrieving Username:

Retrieves the user ID of a player using their username.
// Assuming you have defined the Highrise instance as "bot". bot.on("chatCreate", async (user, message) => { if (message === "username") { const username = await bot.room.cache.id(user.id); console.log(`The user's username is: ${username}`); } });

Clearing Cache:

Clears the player cache.
// Assuming you have defined the Highrise instance as "bot". bot.on("chatCreate", async (user, message) => { if (message === "clear") { bot.room.cache.clear(); } });

Filtering Players:

Filters players based on custom criteria specified in the callback function.
// Assuming you have defined the Highrise instance as "bot". bot.on("chatCreate", async (user, message) => { if (message === "filter") { const players = bot.room.cache.filter(player => player.position.y === 0.25); console.log(`Players at position 0:`, players); } });

Getting Size:

Returns the number of players in the room.
// Assuming you have defined the Highrise instance as "bot". bot.on("chatCreate", async (user, message) => { if (message === "size") { const players = bot.room.cache.size(); console.log(`There are ${players} players in the room.`); } });

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These methods provide efficient ways to manage and retrieve player data in the room cache, enhancing performance and responsiveness of the bot.

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